Our intent is to promote computational thinking and digital creativity. We want our students to develop the foundations to enable them to be discerning, life-long learners in a fast moving landscape. We want the students to assess the effects of this sometimes disruptive influence and make changes based on a solid knowledge of the technology sector. Students have opportunities throughout KS3 to produce robust and considered solutions to problems posed in class. Alongside this, it is important students develop an understanding of how the hardware within a computer functions, removing the ‘black box’ nature of technology. The KS3 curriculum is designed to ensure students studying GCSE Computer Science have a grounding in the fundamental concepts covered at KS4. Students start with the ‘big picture’, studying Hardware and Algorithms, giving them the skills to access later topics such as Binary and Hexadecimal where students study the mathematical makeup of machines.
The vision for the department is to provide a balanced and informed curriculum across all key stages in the school. The aim is for the students to be active and engaged users.
A high-quality computing education equips students to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. Information Technology ensures that students become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace. As active, aware and informed participants in the digital world. We also aim for the students to leave their education here with the skill set to keep their knowledge up to date in the ever changing digital technology landscape. At the end of year eight, students have the opportunity to opt for:
• Computer science
• BTEC Enterprise
Computing Curriculum Overview